“METAPUNKS” — First Collection of Inter-Planetary Cosmos [ENG]

Inter-Planetary Cosmos
4 min readApr 5, 2021

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Read the Greek version here.

Metapunks Metaverse Collection 2021.

The Metaverse

The concepts of culture and technology are the cornerstones of human evolution and are rightly intertwined with the challenge of the old and the initiative of innovation, with or without human passions as a key parameter. Man reached the technological revolutions with the basic aim of facilitating the execution of a task and then the facilitation of everyday life, so that we define culture as the materials and technological achievements of humanity.

The eras create cultures, fashions, trends and especially new ideas that set us to launch our perception in the near or distant future, having as closer and more effective tools human thinking and questioning but also the correct technological use. This digital ostracism captures reality and gives it real substance, whether we perceive it or not.

The digitization of reality begins from dim to become overly perceptible to the point that automation and parallel technological revolutions do not anticipate developments and the human race. As a result, Metapunks are created in a digital, or quantum, matrix due to the technological panspermia caused by the native Metaverse itself.

If humanity is inherent in the spiral time regime, which clarifies that there are specific cultural and technological intersections in the time line that advance it,then the Metapunks judge and define reality by taming time by digitizing it and revising it in their digital Eden. However, no one knows if they do it for us or for themselves.If they have solved the ethics in a programming environment, if they have created an unshakable algorithm in the legislation, that is, if they have found a human digital technocracy in which their problems have been solved and right now through their digital telescope they take care of our reality or use it to avoid.What we can speculate is the duties of those Metapunks who are devoted either to questioning our reality and building their society on our mistakes or to the utopia they have acquired and selflessly cared for us.

The Metapunks

  1. The Prince I. The orchestrator of this digital utopia is a special case as he has chosen this noble title while at the same time he rejects it as he belongs to our unstable societies and a lot of blood has been shed in his name, unjustly or not. It is the first and last wheel of the carriage as it is the one that implements the studies of questioning reality while at the same time trying to embrace human passions, to translate them in an intact digital way and to apply them properly. Several times he seems to get lost in himself.
  2. The Prince II.
  3. The Garden Keeper. It sows the passions of reality and reaps the productive sprouts produced by the fertile Metaverse. It uproots the remnants of the parasitic reality and picks up those that are worthwhile with the appropriate logistical tools. He is always silent because he is afraid that if he speaks he will alter his harvest negatively, towards the wrong human momentum.
  4. The Alchemist. He processes with dedication and zeal the alchemies of reality with the appropriate technology given to him. It seeks not to confuse logic and emotion, do’s and dont’s, being and not being , right and wrong. Its digital-chemical processing must always be successful and error-free as human reality is surrounded by errors and its course is unfortunately not determined for the most part by them.
  5. The Wanderer. He travels, observes and collects examples from the acquired reality, while many times his temperament is influenced by them, whether he wants to or not. He plays a rather risky role as he may consider human passion justified in reality and not do his job objectively based on a technocratic algorithm.
  6. The Abnormal. A Metapunk that has been voluntarily set for a remarkable period of time with the unnatural tendencies of reality and its role is to study the rest of the Metapunks that do not lean on human reality and to finally realize its bizarre nature.
  7. The Maverick. He is considered a special example of Metapunk because he constantly tries to enlarge and reduce, to incline and deviate, to act and to be inactive from the predetermined reality, resulting in his smooth study with special attention. Many times the technological means do not affect him but in the end the technocracy demonizes him.
  8. The Nefarious. In order for reality to be sustainable, it must contain laws that encircle it, however, here is the manifestation of lawlessness at its zenith and the offshoots that it can and does create in reality. A rather dangerous Metapunk that must be studied with a strong sense of law and logic with the appropriate logistics tools.
  9. The Sinner. A jumble of human passions and sins makes up this Metapunk, taking as a factor the religious moral reality but also the broader concept of deviation from well-being. Under the conditions of predetermined reality, this would be a hell of a creature, but with the proper digital intervention, the present case is controlled and only studied.
  10. The Vibrance. The essence of this Metapunk justifies the existence of all the others. Without him there is no technological ability but also the vitality to challenge reality. It constantly keeps the unusual, close to human reality, Metapunks in a reasonable state while it seamlessly feeds the need for Metaverse.

More info: https://inter-planetary.world

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Inter-Planetary Cosmos
Inter-Planetary Cosmos

Written by Inter-Planetary Cosmos

Virtual gallery for digital collectible assets.

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